Massive memory leak occurs when using dx11 in the VR Template. The memory leak maxed at 18GB after hour and a half. This issue does not happen with dx12, Metal or Vulkan. Issue does not occur when Instance Stereo is turned off.
Actual Result: Massive memory leak occurs within the first hour of idle engine.
Expected Result: Engine caps the memory use so no memory leaks occur
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150571 in the post.