Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with non-inherited components, which can be dragged into the graph directly to access the variable.
Reproduced in 4.7.6, 4.8 Preview 1, and Main (d:\Builds\UE4)
1. Open any project
2. Create a new Actor Blueprint
3. Give it a Scene component root
4. Add a StaticMesh component
5. Create a child of the Blueprint
6. In the child, drag the StaticMesh component from the Components tab to the Event Graph
Result:
No Get node is created for the associated variable.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.7.6, 4.8, 4.9 |
Target Fix | 4.9 |
Fix Commit | 2607583 |
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Created | May 6, 2015 |
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Resolved | Jul 1, 2015 |
Updated | Apr 27, 2018 |