ERROR: Unhandled exception: System.Exception: Unable to convert UnrealBuildTool.IOSPlatformSDK version 988.1.4.1.3 to an integer. Likely this version was supplied by code, and is expected to be valid. at EpicGames.Core.UEBuildPlatformSDK.ConvertVersionToInt(String StringValue, String Hint) in C:\dev\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\UEBuildPlatformSDK.cs:line 757 at EpicGames.Core.SDKDescriptor..ctor(String InName, String InMin, String InMax, String InCurrent, String InGroupName, SDKCollection Collection) in C:\dev\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\UEBuildPlatformSDK.cs:line 67 at EpicGames.Core.SDKCollection.SetupSDK(String Name, String Min, String Max, String Current, String GroupName) in C:\dev\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\UEBuildPlatformSDK.cs:line 220 at EpicGames.Core.UEBuildPlatformSDK.GetAllSDKInfo() in C:\dev\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\UEBuildPlatformSDK.cs:line 386 at EpicGames.Core.UEBuildPlatformSDK.HasRequiredManualSDKInternal() in C:\dev\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\UEBuildPlatformSDK.cs:line 1635 at UnrealBuildTool.ApplePlatformSDK.HasRequiredManualSDKInternal() in C:\dev\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\Mac\ApplePlatformSDK.cs:line 56 at EpicGames.Core.UEBuildPlatformSDK.HasRequiredManualSDK() in C:\dev\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\UEBuildPlatformSDK.cs:line 1623 at EpicGames.Core.UEBuildPlatformSDK.ManageAndValidateSDK() in C:\dev\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\UEBuildPlatformSDK.cs:line 1782 at UnrealBuildTool.UEBuildPlatform..ctor(UnrealTargetPlatform InPlatform, UEBuildPlatformSDK SDK) in C:\dev\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatform.cs:line 60 at UnrealBuildTool.IOSPlatform..ctor(UEBuildPlatformSDK InSDK, UnrealTargetPlatform TargetPlatform) in C:\dev\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\UEBuildIOS.cs:line 709 at UnrealBuildTool.IOSPlatform..ctor(UEBuildPlatformSDK InSDK) in C:\dev\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\UEBuildIOS.cs:line 704 at UnrealBuildTool.IOSPlatformFactory.RegisterBuildPlatforms() in C:\dev\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\UEBuildIOS.cs:line 1256 at UnrealBuildTool.UEBuildPlatform.RegisterPlatforms(Boolean bIncludeNonInstalledPlatforms, Boolean bHostPlatformOnly) in C:\dev\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatform.cs:line 105 at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in C:\dev\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 591
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150784 in the post.
1 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.1 |
Created | May 2, 2022 |
---|---|
Resolved | May 10, 2022 |
Updated | Sep 11, 2024 |