Licensee reports log spam when running editor in -game mode, complaining that a SpeedTreeImporter plugin object can't be loaded. This would be because some UObject defined by the SpeedTree editor plugin is not saved with the "editor only" flag set - when loading in -game mode, editor plugins are not loaded, and so it doesn't know the class.
We need to get a .st SpeedTree asset to try and get a repro.
Licensee reports that resaving the asset hits the UAssetImportData::IsEditorOnly, so perhaps the issue is some other SpeedTree plugin object being referenced somewhere.
As far as I can tell, this issue is not blocking; it's just generating log spam and unnecessary bloat in the asset, but it's mostly an annoyance.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150937 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.27 |
Created | May 3, 2022 |
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Updated | Sep 15, 2023 |