Distance field shadows have artifacts in the second eye in XR as shown on the picture.
[Link Removed]
1. Download project [Link Removed]
2. Run it with
UnrealEditor Path\To\VROverview.uproject -game -windowed -emulatestereo
3. Notice shadows in the right viewport cut as on the screenshot.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150939 in the post.
0 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.1 |
Created | May 3, 2022 |
---|---|
Resolved | May 3, 2022 |
Updated | Jun 8, 2022 |