Occurs 3/3 times.
Skeletal mesh with ragdoll physics applied exhibits sporadic motion after ragdoll physics is initiated.
Regression does occur: When tested in //UE4/Release-4.27.2 @ CL18319896 no additional movement occurs on character mesh when ragdoll physics event is invoked.
Note: When the licensee experienced sporadic movement with character mesh with ragdoll physics, they were able to stop the additional movement by selecting 'Defer Kinematic Bone Update' and by setting 'Kinematic Bones Update Type to 'Skip Simulating Bones.'
Expected: TP Character collapses and stops moving.
Actual: Character sporadically moves once ragdoll collision is initiated.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150945 in the post.