User Description:
"Crash happens only while trying to compile parent character's blueprint which contains no specified skeletal mesh. Child character containing mesh that uses mentioned post process Anim BP has no issues compiling."
Project link:
[Link Removed]
Expected Results:
Blueprint compiles with out crashing
Actual Results:
Editor Crashes:
Assertion failed: RootLOD == MeshComp->GetPostProcessInstance()->GetRequiredBones().GetCalculatedForLOD() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimInstance.cpp] [Line: 3053]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151072 in the post.
1 |
Component | UE - Anim - Runtime |
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Affects Versions | 5.0.1 |
Target Fix | 5.1 |
Created | May 4, 2022 |
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Resolved | Sep 27, 2022 |
Updated | Oct 19, 2022 |