Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit.
This does not crash when the user Plays in Level
Niagara Fluids is a beta plugin
Actual Result : Packaged project will crash using Grid3D_Gas_Explosion from Niagara Fluids
Expected Result : Package doesn't crash
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: === Critical error: ===
[2022.05.04-17.23.32:392][ 0]LogWindows: Error:
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: Fatal error!
[2022.05.04-17.23.32:392][ 0]LogWindows: Error:
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
[2022.05.04-17.23.32:392][ 0]LogWindows: Error:
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff723241e54 MyProject2.exe!FNiagaraComputeExecutionContext::InitParams() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff72342a2f6 MyProject2.exe!FNiagaraEmitterInstance::Init() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff72350636a MyProject2.exe!FNiagaraSystemInstance::InitEmitters() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff723509de2 MyProject2.exe!FNiagaraSystemInstance::ReInitInternal() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff72350c030 MyProject2.exe!FNiagaraSystemInstance::Reset() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff72353af13 MyProject2.exe!FNiagaraSystemInstanceController::Initialize() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff7231a37f2 MyProject2.exe!UNiagaraComponent::InitializeSystem() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff72316032f MyProject2.exe!UNiagaraComponent::ActivateInternal() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff728e80b7f MyProject2.exe!AActor::InitializeComponents() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff72962ceb0 MyProject2.exe!ULevel::RouteActorInitialize() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff729ff54fd MyProject2.exe!UWorld::InitializeActorsForPlay() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff729ed024c MyProject2.exe!UEngine::LoadMap() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff729e7a4bc MyProject2.exe!UEngine::Browse() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff72949347f MyProject2.exe!UGameInstance::StartGameInstance() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff723004528 MyProject2.exe!FEngineLoop::Init() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff723020bce MyProject2.exe!GuardedMain() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff723020daa MyProject2.exe!GuardedMainWrapper() []
[2022.05.04-17.23.32:392][ 0]LogWindows: Error: [Callstack] 0x00007ff723023e2c MyProject2.exe!LaunchWindowsStartup() []
[2022.05.04-17.23.32:393][ 0]LogWindows: Error: [Callstack] 0x00007ff7230355d4 MyProject2.exe!WinMain() []
[2022.05.04-17.23.32:393][ 0]LogWindows: Error: [Callstack] 0x00007ff72b0978da MyProject2.exe!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.05.04-17.23.32:393][ 0]LogWindows: Error: [Callstack] 0x00007ff9326c7034 KERNEL32.DLL!UnknownFunction []
[2022.05.04-17.23.32:393][ 0]LogWindows: Error: [Callstack] 0x00007ff934382651 ntdll.dll!UnknownFunction []
[2022.05.04-17.23.32:393][ 0]LogWindows: Error:
[2022.05.04-17.23.32:398][ 0]LogExit: Executing StaticShutdownAfterError
[2022.05.04-17.23.32:399][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2022.05.04-17.23.32:399][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.05.04-17.23.32:399][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.05.04-17.23.32:411][ 0]Log file closed, 05/04/22 12:23:32
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Teleporter in the Creative Hub is Locked and cannot be accessed
How to achieve HLSL Multiple Render Target in Material blueprints?
An error occurred while trying to generate project files !?
How does Character rotate in the current position in the blueprint?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151099 in the post.
0 |
Component | UE - Niagara |
---|---|
Affects Versions | 5.0.1 |
Target Fix | 5.1 |
Created | May 4, 2022 |
---|---|
Resolved | May 10, 2022 |
Updated | May 25, 2022 |