Description

Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed]

Issue observed on //UE5/Release 5.0 @ CL20050391

Steps to Reproduce
  1. Download project: [Link Removed] 
  2. Run it with
    UnrealEditor Path\To\VROverview.uproject -game -windowed -emulatestereo
  3. Move around the area, particularly the towers on the left when facing the light source. 
  4. Observe the shadows

Actual Result: Distance field shadows seem to follow user's movement, popping in and out of vision. 

Expected Result: Distance field shadow length/perspective is based on relation to light source, and not interrupted by user movement. 

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By Design
ComponentUE - Platform - XR
Affects Versions5.1
Target Fix5.1
CreatedMay 5, 2022
ResolvedOct 3, 2022
UpdatedOct 4, 2022
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