Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed]
Issue observed on //UE5/Release 5.0 @ CL20050391
Actual Result: Distance field shadows seem to follow user's movement, popping in and out of vision.
Expected Result: Distance field shadow length/perspective is based on relation to light source, and not interrupted by user movement.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151225 in the post.