Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed]

Issue observed on //UE5/Release 5.0 @ CL20050391

Steps to Reproduce
  1. Download project: [Link Removed] 
  2. Run it with
    UnrealEditor Path\To\VROverview.uproject -game -windowed -emulatestereo
  3. Move around the area, particularly the towers on the left when facing the light source. 
  4. Observe the shadows

Actual Result: Distance field shadows seem to follow user's movement, popping in and out of vision. 

Expected Result: Distance field shadow length/perspective is based on relation to light source, and not interrupted by user movement. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151225 in the post.

Login to Vote

By Design
ComponentUE - Platform - XR
Affects Versions5.1
Target Fix5.1
CreatedMay 5, 2022
ResolvedOct 3, 2022
UpdatedOct 4, 2022