Setting the Play Sound 2D start time after 0.0 will not apply when a input event is triggered, The sound will always play at the start.
This does not occur in 4.27
Actual Result : Sound file starts at the beginning of the sound file
Expected Result : Sound file starts at the designated time
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How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151238 in the post.
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Component | UE - Audio |
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Affects Versions | 5.0 |
Target Fix | 5.0.2 |
Created | May 5, 2022 |
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Resolved | May 11, 2022 |
Updated | Jan 25, 2023 |