From a user report:
It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime:
[Link Removed]
If I don't build the collisions UE stays stable, but if I hit play, with building collisions enabled, after I close the PIE, UE crashes after a few seconds.
Also, it seems it has to do with aborting the collision building on runtime, while building I get this banner:
[Link Removed]
And if I close the PIE while building, it changes to:
[Link Removed]
and a few seconds later UE crashes.
From a user report:
It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime:
[Link Removed]
If I don't build the collisions UE stays stable, but if I hit play, with building collisions enabled, after I close the PIE, UE crashes after a few seconds.
Also, it seems it has to do with aborting the collision building on runtime, while building I get this banner:
[Link Removed]
And if I close the PIE while building, it changes to:
[Link Removed]
and a few seconds later UE crashes.
UnrealEditor-CoreUObject!FUntypedBulkData::Lock(unsigned int) [BulkData.cpp:590]
UnrealEditor-Engine!GetDDCBuiltData<FChaosDerivedDataCooker>(FByteBulkDataOld *,FChaosDerivedDataCooker &,UBodySetup *,bool) [BodySetup.cpp:1509]
UnrealEditor-Engine!UBodySetup::GetCookedData(FName,bool) [BodySetup.cpp:1569]
UnrealEditor-Engine!UBodySetup::GetCookedFormatData() [BodySetup.cpp:402]
UnrealEditor-Engine!UBodySetup::CreatePhysicsMeshes() [BodySetup.cpp:446]
UnrealEditor-LidarPointCloudRuntime!static void <lambda_f03f91f8060a8c9085cdc4e84ce9200b>::operator() [LidarPointCloud.cpp:618]
UnrealEditor-LidarPointCloudRuntime!void SetPromise<TUniqueFunction<void __cdecl(void) [Async.h:61]
UnrealEditor-LidarPointCloudRuntime!TAsyncRunnable<void>::Run() [Async.h:453]
UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146]
UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76]
KERNEL32!7ffb3a170000 + 17034
ntdll!7ffb3bf70000 + 52651
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Teleporter in the Creative Hub is Locked and cannot be accessed
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151315 in the post.
0 |
Component | UE - Editor - Content Pipeline - Datasmith |
---|---|
Affects Versions | 5.0.1 |
Target Fix | 5.1 |
Created | May 6, 2022 |
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Resolved | May 28, 2022 |
Updated | Jul 14, 2022 |