Generated from CrashReporter
1. Create or open any project
2. Create or open a Widget Blueprint
3. Open the Animation panel
4. Create a New Animation Event Track > Trigger
5. Key the Event Track
6. With the Key selected right click it then choose Properties > Event > Create New End Point
7. While in the Graph view delete the Sequencer Events graph from the My Blueprint panel
8. Back in the Designer reselect the Event Track Key then right click and hover over Properties
Expected Results:
The track would be removed or possibly the Sequencer event and function would be minimally recreated.
Results:
Editor crashes with an Assertion
Assertion failed: Result [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 2207] FBlueprintEditorUtils::FindBlueprintForNodeChecked(/Game/ABP_vemper.AnimationTransitionGraph_0:AnimGraphNode_TransitionResult_0) failed to find a Blueprint. UnrealEditor-UnrealEd!7ffbddfe0000 + 8f68f3 UnrealEditor-AnimGraph!UAnimGraphNode_Base::MakePropertyBindingWidget(UAnimGraphNode_Base::FAnimPropertyBindingWidgetArgs const &) [AnimGraphNode_Base.cpp:932] UnrealEditor-AnimGraph!UAnimationGraphSchema::MakeBindingWidgetForPin(TArray<UAnimGraphNode_Base *,TSizedDefaultAllocator<32> > const &,FName,bool,TAttribute<bool>) [AnimationGraphSchema.cpp:841] UnrealEditor-AnimationBlueprintEditor!SAnimationGraphNode::ReconfigurePinWidgetsForPropertyBindings(UAnimGraphNode_Base *,TSharedRef<SGraphNode,1>,TFunctionRef<TSharedPtr<SGraphPin,1> >) [SAnimationGraphNode.cpp:413] UnrealEditor-AnimationBlueprintEditor!SAnimationGraphNode::Construct(SAnimationGraphNode::FArguments const &,UAnimGraphNode_Base *) [SAnimationGraphNode.cpp:42] UnrealEditor-AnimationBlueprintEditor!FAnimationGraphNodeFactory::CreateNode(UEdGraphNode *) [AnimationGraphFactory.cpp:73] UnrealEditor-GraphEditor!FNodeFactory::CreateNodeWidget(UEdGraphNode *) [NodeFactory.cpp:111] UnrealEditor-GraphEditor!SGraphPanel::AddNode(UEdGraphNode *,SGraphPanel::AddNodeBehavior) [SGraphPanel.cpp:1505] UnrealEditor-GraphEditor!SGraphPanel::Update() [SGraphPanel.cpp:1602] UnrealEditor-GraphEditor!SGraphEditorImpl::TriggerRefresh(double,float) [SGraphEditorImpl.cpp:818] UnrealEditor-GraphEditor!TBaseSPMethodDelegateInstance<0,SGraphEditorImpl,1,EActiveTimerReturnType ,FDefaultDelegateUserPolicy>::Execute(double,float) [DelegateInstancesImpl.h:290] UnrealEditor-SlateCore!7ffbeec40000 + 1bfb5a UnrealEditor-SlateCore!7ffbeec40000 + 1d69b6 UnrealEditor-Slate!7ffbef230000 + 2962af UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-Slate!7ffbef230000 + 296110 UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d4565 UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-SlateCore!7ffbeec40000 + 1d470b UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-Slate!7ffbef230000 + 3154ec UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-Slate!7ffbef230000 + 3154ec UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-SlateCore!7ffbeec40000 + 1d470b UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d4565 UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-SlateCore!7ffbeec40000 + 1d470b UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-Slate!7ffbef230000 + 296110 UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d4565 UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-SlateCore!7ffbeec40000 + 1d470b UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-Slate!7ffbef230000 + 3154ec UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-SlateCore!7ffbeec40000 + 1d470b UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d4565 UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-SlateCore!7ffbeec40000 + 1d470b UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8569 UnrealEditor-SlateCore!7ffbeec40000 + 1d470b UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d4565 UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d39cd UnrealEditor-SlateCore!7ffbeec40000 + 1d78e5 UnrealEditor-SlateCore!7ffbeec40000 + 1d8684 UnrealEditor-SlateCore!7ffbeec40000 + 7ce1a UnrealEditor-SlateCore!7ffbeec40000 + 1d8945 UnrealEditor-Slate!7ffbef230000 + 4904e UnrealEditor-Slate!7ffbef230000 + 74787 UnrealEditor-Slate!7ffbef230000 + 49b14 UnrealEditor-Slate!7ffbef230000 + 9afa9 UnrealEditor-Slate!7ffbef230000 + 9a738 UnrealEditor!7ff73a510000 + 8e7d UnrealEditor!7ff73a510000 + 20d9c UnrealEditor!7ff73a510000 + 20e8a UnrealEditor!7ff73a510000 + 23c4d UnrealEditor!7ff73a510000 + 35564 UnrealEditor!7ff73a510000 + 38736 KERNEL32!7ffc8c1d0000 + 17034 ntdll!7ffc8d4d0000 + 52651
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0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.0.1 |
Target Fix | 5.2 |
Created | May 16, 2022 |
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Resolved | Feb 6, 2023 |
Updated | Apr 8, 2024 |