Spawning a bp, setting the location, and simulating physics in one string will cause the Set Actor Location node to be ignored
User Description:
One is if you spawn a physics actor which has simulate physics disabled at location x, then set the location to y and then enable simulate physics, it is again at location x.
1. Open a 3rd Person template project in the 4.8 Preview
2. Create an actor class bp named 'bpStone' & open it
3. Add a Static Mesh component > Set it to 'Shape_Cube'
4. Compile & save
5. Create another actor class bp named 'bpStoneSpawner' & open it
6. In the Event Graph, create the bp from screenshot #01
7. Compile & save
8. Place the bpStoneSpawner into the level
9. PIE
Results: The bpStone will be spawned in and physics will be simulated, however it will not be moved
Expected: For bpStone to spawn, move, and simulate physics
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1 |
Component | UE - Gameplay |
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Affects Versions | 4.8 |
Target Fix | 4.9 |
Created | May 8, 2015 |
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Resolved | Jul 10, 2015 |
Updated | Apr 27, 2018 |