This is not a regression. Tested in //UE4/Release-4.27 CL 18319896
Making changes to a Camera Shake while previewing the Camera Shake triggers an Assertion upon compiling.
Expected Results:
The Shake is updated or the previewer is paused.
Actual Results:
The Editor crashes with an Assertion:
State.IsActive() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Camera\CameraShakeBase.cpp] [Line: 230] Updating a camera shake that wasn't started with a call to StartShake!
=== Critical error: === Assertion failed: State.IsActive() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Camera\CameraShakeBase.cpp] [Line: 230] Updating a camera shake that wasn't started with a call to StartShake! [Callstack] 0x00007ffd6d587e21 UnrealEditor-Engine.dll!UCameraShakeBase::UpdateAndApplyCameraShake() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Camera\CameraShakeBase.cpp:230] [Callstack] 0x00007ffd6d56d514 UnrealEditor-Engine.dll!UCameraModifier_CameraShake::ModifyCamera() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Camera\CameraModifier_CameraShake.cpp:57] [Callstack] 0x00007ffd4835c78a UnrealEditor-CameraShakePreviewer.dll!FCameraShakePreviewUpdater::ModifyCamera() [D:\build\++UE5\Sync\Engine\Plugins\Cameras\CameraShakePreviewer\Source\CameraShakePreviewer\Private\SCameraShakePreviewer.cpp:102] [Callstack] 0x00007ffd4835364c UnrealEditor-CameraShakePreviewer.dll!TBaseRawMethodDelegateInstance<0,SCameraShakePreviewer,void __cdecl(FEditorViewportViewModifierParams &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:470] [Callstack] 0x00007ffd8f08a79f UnrealEditor-UnrealEd.dll!FEditorViewportClient::CalcSceneView() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:892] [Callstack] 0x00007ffd8f4d1301 UnrealEditor-UnrealEd.dll!FLevelEditorViewportClient::CalcSceneView() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:1904] [Callstack] 0x00007ffd8f094b50 UnrealEditor-UnrealEd.dll!FEditorViewportClient::Draw() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:3941] [Callstack] 0x00007ffd6ecab462 UnrealEditor-Engine.dll!FViewport::Draw() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1615] [Callstack] 0x00007ffd8f014379 UnrealEditor-UnrealEd.dll!UEditorEngine::UpdateSingleViewportClient() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2267] [Callstack] 0x00007ffd8f00e8f9 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1949] [Callstack] 0x00007ffd8f999f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] [Callstack] 0x00007ff7d4fa82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] [Callstack] 0x00007ff7d4fc0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] [Callstack] 0x00007ff7d4fc0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] [Callstack] 0x00007ff7d4fc3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] [Callstack] 0x00007ff7d4fd5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] [Callstack] 0x00007ff7d4fd86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [Callstack] 0x00007ffe08eb7c24 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ffe0abed721 ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-153643 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.0.1 |
Target Fix | 5.1 |
Created | May 23, 2022 |
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Resolved | May 25, 2022 |
Updated | May 29, 2022 |