[2022.05.24-10.07.36:610][ 0]LogWindows: Error: appError called: Assertion failed: WorldSettings != nullptr [File:F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 2640] /Game/ScriptedLevelA_WP.ScriptedLevelA_WP:PersistentLevel [2022.05.24-10.07.36:610][ 0]LogWindows: Error: Windows GetLastError: The handle is invalid. (6) [2022.05.24-10.07.40:242][ 0]LogWindows: Error: === Critical error: === [2022.05.24-10.07.40:242][ 0]LogWindows: Error: [2022.05.24-10.07.40:243][ 0]LogWindows: Error: Assertion failed: WorldSettings != nullptr [File:F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 2640] [2022.05.24-10.07.40:243][ 0]LogWindows: Error: /Game/ScriptedLevelA_WP.ScriptedLevelA_WP:PersistentLevel [2022.05.24-10.07.40:243][ 0]LogWindows: Error: [2022.05.24-10.07.40:243][ 0]LogWindows: Error: [2022.05.24-10.07.40:243][ 0]LogWindows: Error: [Callstack] 0x00007fff65b0f037 UnrealEditor-Engine.dll!ULevel::GetWorldSettings() [F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\Level.cpp:2640] [2022.05.24-10.07.40:244][ 0]LogWindows: Error: [Callstack] 0x00007fff66db6bc3 UnrealEditor-Engine.dll!UWorld::GetWorldSettings() [F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\World.cpp:5521] [2022.05.24-10.07.40:244][ 0]LogWindows: Error: [Callstack] 0x00007fff66dadf85 UnrealEditor-Engine.dll!UWorld::GetAssetRegistryTags() [F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\World.cpp:8478] [2022.05.24-10.07.40:244][ 0]LogWindows: Error: [Callstack] 0x00007fff634c2fcd UnrealEditor-CoreUObject.dll!UE::AssetRegistry::WritePackageData() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp:2273] [2022.05.24-10.07.40:245][ 0]LogWindows: Error: [Callstack] 0x00007fff6346a634 UnrealEditor-CoreUObject.dll!`anonymous namespace'::WritePackageHeader() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:1657] [2022.05.24-10.07.40:245][ 0]LogWindows: Error: [Callstack] 0x00007fff63455ece UnrealEditor-CoreUObject.dll!`anonymous namespace'::SaveHarvestedRealms() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2267] [2022.05.24-10.07.40:245][ 0]LogWindows: Error: [Callstack] 0x00007fff6344479a UnrealEditor-CoreUObject.dll!`anonymous namespace'::InnerSave() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2443] [2022.05.24-10.07.40:246][ 0]LogWindows: Error: [Callstack] 0x00007fff634551af UnrealEditor-CoreUObject.dll!UPackage::Save2() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2598] [2022.05.24-10.07.40:246][ 0]LogWindows: Error: [Callstack] 0x00007fff63456537 UnrealEditor-CoreUObject.dll!UPackage::SavePackage() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:59] [2022.05.24-10.07.40:246][ 0]LogWindows: Error: [Callstack] 0x00007fff600f0d60 UnrealEditor-UnrealEd.dll!UWorldPartitionConvertCommandlet::Main() [F:\Build\UE5-Main\Engine\Source\Editor\UnrealEd\Private\Commandlets\WorldPartitionConvertCommandlet.cpp:1548] [2022.05.24-10.07.40:247][ 0]LogWindows: Error: [Callstack] 0x00007ff738ba9bb4 UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3693] [2022.05.24-10.07.40:247][ 0]LogWindows: Error: [Callstack] 0x00007ff738ba159d UnrealEditor.exe!GuardedMain() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\Launch.cpp:140] [2022.05.24-10.07.40:247][ 0]LogWindows: Error: [Callstack] 0x00007ff738ba186a UnrealEditor.exe!GuardedMainWrapper() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] [2022.05.24-10.07.40:248][ 0]LogWindows: Error: [Callstack] 0x00007ff738ba4703 UnrealEditor.exe!LaunchWindowsStartup() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:290] [2022.05.24-10.07.40:248][ 0]LogWindows: Error: [Callstack] 0x00007ff738bb55d4 UnrealEditor.exe!WinMain() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:337] [2022.05.24-10.07.40:248][ 0]LogWindows: Error: [Callstack] 0x00007ff738bb8786 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2022.05.24-10.07.40:249][ 0]LogWindows: Error: [Callstack] 0x00007ff82d177034 KERNEL32.DLL!UnknownFunction [] [2022.05.24-10.07.40:322][ 0]LogWindows: Error: [Callstack] 0x00007ff82d362651 ntdll.dll!UnknownFunction []
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-153885 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.0.1 |
Target Fix | 5.1 |
Created | May 24, 2022 |
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Resolved | May 24, 2022 |
Updated | Jul 11, 2022 |