- Open LyraEditor and open L_ShooterGym map
- Open editor for GE_GameplayEffectPad_Damage
- Set Duration Policy to "Has Duration"
- Set Duration Magnitude to 2 seconds
- Add "GameplayCue.ShooterGame.Interact.Collect" to the list of Gameplay cues
- Open editor for GC_Collect_Effect
- Set Auto Destroy on Remove to true
- Set Auto Attach to Owner to true
- Add a Sphere component with NoCollision (for easier visualization)
- (Optional) Open Editor for B_ShooterBotSpawner
- Set Num Bots to Create to 0
- Launch PIE with NetMode=Listen Server and Num Players=3
- On one of the clients walk into the damage Effect Pad
Expected Results:
**GC_Collect_Effect is spawned when entering the effect pad and is removed on all clients after 2 seconds when the GE is expired
Actual Results:
GC_Collect_Effect is removed on the server, but not on the clients.