If a foliage object is already placed in level at a location, it will delete any static mesh that is placed in the same location.
1. Open Editor (any project)
2. Switch to landscape mode>New Landscape>Create
3. Switch to foliage mode
4. Add Cube mesh to foliage tool
5. In viewport, LMB to create foliage
6. Switch to placement mode
7. Grab any static mesh in content browser
8. LMB and drag static mesh from content browser to location that has foliage already in place
9. Release LMB to place static mesh
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15453 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.8 |
Target Fix | 4.9 |
Fix Commit | 2611998 |
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Created | May 12, 2015 |
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Resolved | Jul 7, 2015 |
Updated | Apr 27, 2018 |