This is a regression tested in //UE5/Release-5.0 CL18319896
Scaling a Static Mesh along the Z Axis while the X and Y axes are set to 0.01 causes the Actor to stop rendering in the scene once the Z scale exceeds 511.0.
Expected Results:
The Mesh is scaled on the Z axis at any value greater than 512
Actual Results:
The Mesh disappears.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155155 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 5.0.2 |
Target Fix | 5.6 |
Created | May 27, 2022 |
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Updated | Oct 1, 2024 |