Description

This is a regression tested in //UE5/Release-5.0 CL18319896

Scaling a Static Mesh along the Z Axis while the X and Y axes are set to 0.01 causes the Actor to stop rendering in the scene once the Z scale exceeds 511.0.

Steps to Reproduce
  1. Create or open any project
  2. Place a Cube or Cylinder in the scene
  3. Enable Never Distance Cull
  4. Disable Allow Cull Distance Volume
  5. Set the X and Y scale to 0.01
  6. Set the Z scale to 511
  7. While observing the Mesh set the Z Scale to 512

Expected Results:
The Mesh is scaled on the Z axis at any value greater than 512

Actual Results:
The Mesh disappears.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155155 in the post.

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.0.2
Target Fix5.5
CreatedMay 27, 2022
UpdatedJan 24, 2024