Steps to Reproduce

1. Create a Blueprint class with a parent of PrimaryDataAsset
2. Make a structure
3. Make the member a Map. 
4. Set the Value of the Map to the 1 (object reference)
5. restart editor

result : the value of 4 is changed to PLACEHOLDER-CLASS

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions5.0.1
Target Fix5.1
Fix Commit22154731
Main Commit22163778
Release Commit22154731
CreatedMay 31, 2022
ResolvedSep 23, 2022
UpdatedOct 21, 2022
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