Generated from CrashReporter
user's comment: Everytime I press "Play" in this specific project, the program crashes
No known steps to reproduce
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000320
UnrealEditor-Engine!static void AActor::ForEachComponent_Internal<UChildActorComponent,0,1,<lambda_5c7ffc028a53894b67d1948de9cbc371> >(class TSubclassOf<UActorComponent>, class UWorldPartitionRuntimeSpatialHash::CreateStreamingGrid::__l33::<lambda_5c7ffc028a53894b67d1948de9cbc371>) [Actor.h:3321] UnrealEditor-Engine!UWorldPartitionRuntimeSpatialHash::CreateStreamingGrid(FSpatialHashRuntimeGrid const &,FSquare2DGridHelper const &,UWorldPartitionStreamingPolicy *,TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionRuntimeSpatialHash.cpp:913] UnrealEditor-Engine!UWorldPartitionRuntimeSpatialHash::GenerateStreaming(UWorldPartitionStreamingPolicy *,FActorClusterContext const &,TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionRuntimeSpatialHash.cpp:822] UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570] UnrealEditor-Engine!UWorldPartition::OnBeginPlay() [WorldPartition.cpp:332] UnrealEditor-Engine!TBaseUObjectMethodDelegateInstance<0,UWorldPartition,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe(bool) [DelegateInstancesImpl.h:611] UnrealEditor-UnrealEd!7ffa80de0000 + b06541 UnrealEditor-UnrealEd!7ffa80de0000 + b6c081 UnrealEditor-UnrealEd!7ffa80de0000 + b70c37 UnrealEditor-UnrealEd!7ffa80de0000 + b70521 UnrealEditor-UnrealEd!7ffa80de0000 + 50dcb3 UnrealEditor-UnrealEd!7ffa80de0000 + e9a666 UnrealEditor!7ff65a2b0000 + 82f6 UnrealEditor!7ff65a2b0000 + 20d9c UnrealEditor!7ff65a2b0000 + 20e8a UnrealEditor!7ff65a2b0000 + 23c4d UnrealEditor!7ff65a2b0000 + 35564 UnrealEditor!7ff65a2b0000 + 38736 KERNEL32!7ffacf090000 + 17034 ntdll!7ffacfa10000 + 52651
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3 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.0.2 |
Target Fix | 5.0.3 |
Created | May 31, 2022 |
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Resolved | Jun 1, 2022 |
Updated | Jan 25, 2023 |