Description

Generated from CrashReporter

user's comment: Everytime I press "Play" in this specific project, the program crashes

Steps to Reproduce

No known steps to reproduce

Callstack
 Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000320 
UnrealEditor-Engine!static void AActor::ForEachComponent_Internal<UChildActorComponent,0,1,<lambda_5c7ffc028a53894b67d1948de9cbc371> >(class TSubclassOf<UActorComponent>, class UWorldPartitionRuntimeSpatialHash::CreateStreamingGrid::__l33::<lambda_5c7ffc028a53894b67d1948de9cbc371>) [Actor.h:3321]
UnrealEditor-Engine!UWorldPartitionRuntimeSpatialHash::CreateStreamingGrid(FSpatialHashRuntimeGrid const &,FSquare2DGridHelper const &,UWorldPartitionStreamingPolicy *,TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionRuntimeSpatialHash.cpp:913]
UnrealEditor-Engine!UWorldPartitionRuntimeSpatialHash::GenerateStreaming(UWorldPartitionStreamingPolicy *,FActorClusterContext const &,TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionRuntimeSpatialHash.cpp:822]
UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570]
UnrealEditor-Engine!UWorldPartition::OnBeginPlay() [WorldPartition.cpp:332]
UnrealEditor-Engine!TBaseUObjectMethodDelegateInstance<0,UWorldPartition,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe(bool) [DelegateInstancesImpl.h:611]
UnrealEditor-UnrealEd!7ffa80de0000  + b06541
UnrealEditor-UnrealEd!7ffa80de0000  + b6c081
UnrealEditor-UnrealEd!7ffa80de0000  + b70c37
UnrealEditor-UnrealEd!7ffa80de0000  + b70521
UnrealEditor-UnrealEd!7ffa80de0000  + 50dcb3
UnrealEditor-UnrealEd!7ffa80de0000  + e9a666
UnrealEditor!7ff65a2b0000  + 82f6
UnrealEditor!7ff65a2b0000  + 20d9c
UnrealEditor!7ff65a2b0000  + 20e8a
UnrealEditor!7ff65a2b0000  + 23c4d
UnrealEditor!7ff65a2b0000  + 35564
UnrealEditor!7ff65a2b0000  + 38736
KERNEL32!7ffacf090000  + 17034
ntdll!7ffacfa10000  + 52651 

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Fixed
Fix Commit20452103
Main Commit20460654
Release Commit20452103
CreatedMay 31, 2022
ResolvedJun 1, 2022
UpdatedJan 25, 2023