Weird wobbling rendering artifact are generated on the surface of the Mesh located far from the origin. 

Steps to Reproduce
  1. Place SkeletalMesh at a position far from the origin (e.g. 1,000,000.0, 0, 0)
  2. Set animation assets to 1
  3. PIE or Preview
  4. Move camera closer to 1

For the Static Mesh Component issue:

Steps to reproduce are: 

  • Create new empty project in UE5.
  • Create new empty level.
  • Place Sphere Actor (StaticMeshActor). Set coordinates to (X=1000000,Y=1000000,Z=0).
  • Open level blueprint and add “On event tick”: Add Actor World Rotation (Z=0,001) for sphere.
  • Set viewport view to top and wireframe. Press F to center camera on sphere and zoom in to maximum.
  • Alt-S to start simulating project.
  • UE5 vertices are individually snapping around. UE4 everything looks very smooth, no issues.

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ComponentUE - Graphics Features
Affects Versions5.0.2
Target Fix5.4
Fix Commit30763411
Main Commit22362009
Release Commit22350491
CreatedMay 31, 2022
ResolvedJan 22, 2024
UpdatedFeb 19, 2024
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