This is not a regression from 4.27.2, however, a similar issue was fixed in 4.26.
Generating a C++ class that is in a subdirectory generates the #include "Subdirectory/Class.h" instead of #include "Class.h" causing the build to fail.
Expected Results:
The class is created and the build succeeds
Actual Results:
The class is created with the wrong #include and the build fails
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
My UE5-0 Directional Light is too small and not real ,please tell me how to fix it thanks
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
uefn session not lunching, wierd error
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155993 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0.2 |
Created | Jun 7, 2022 |
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Updated | Jun 27, 2024 |