This is a regression tested in //UE4/Release-4.27 CL#18319896
C++ Actor Component is removed from Actors in scene when the Editor is restarted.
Expected Results:
The component is added to the actor at creation. The component remains as a part of the actor after restarting the editor.
Actual Results:
The component is not added to the Actor at creation. The component is not retained by the actor. The component isn't visible in the editor until recompiling/reloading the editor.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What controls of umg have mouse wheel events in UE4.27?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-156137 in the post.
14 |
Component | UE - Foundation |
---|---|
Affects Versions | 5.0.2 |
Target Fix | 5.4 |
Created | Jun 8, 2022 |
---|---|
Resolved | Dec 12, 2023 |
Updated | Dec 13, 2023 |