Open attached sample projects in ImpostorTest427.zip and ImpostorTest500.zip
Open LV_ImpostorTest.umap and compare results on viewport
Result in 4.27 : Instanced Impostors are rendered as expected.
Result in 5.0 : Instanced Impostors are rendered in black.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What controls of umg have mouse wheel events in UE4.27?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-156513 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.0.1 |
Target Fix | 5.1 |
Created | Jun 13, 2022 |
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Resolved | Sep 28, 2022 |
Updated | Nov 2, 2022 |