I tried 10+ times but am unable to get this to reproduce locally. Licensee reports that this is a rare crash for them.
FNavigationDataHandler::RegisterNavOctreeElement(UObject & ElementOwner, INavRelevantInterface & ElementInterface, int UpdateFlags) Line 83 C++ FNavigationDataHandler::UpdateNavOctreeElement(UObject & ElementOwner, INavRelevantInterface & ElementInterface, int UpdateFlags) Line 245 C++ [Inline Frame] UNavigationSystemV1::UpdateNavOctreeElement(UObject *) Line 3012 C++ UNavigationSystemV1::UpdateComponentInNavOctree(UActorComponent & Comp) Line 2868 C++ UStaticMeshComponent::PostStaticMeshCompilation() Line 2783 C++ FStaticMeshCompilingManager::PostCompilation(UStaticMesh * StaticMesh) Line 304 C++ FStaticMeshCompilingManager::FinishCompilation::__l22::<lambda>(AsyncCompilationHelpers::ICompilable * Object) Line 414 C++ [Inline Frame] UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::FFunctionRefStoragePolicy,void __cdecl(AsyncCompilationHelpers::ICompilable *)>::operator()(AsyncCompilationHelpers::ICompilable * <Params_0>) Line 676 C++ AsyncCompilationHelpers::FinishCompilation(TFunctionRef<AsyncCompilationHelpers::ICompilable & __cdecl(int)> Getter, int Num, const FText & AssetType, const FLogCategoryBase & LogCategory, TFunctionRef<void __cdecl(AsyncCompilationHelpers::ICompilable *)> PostCompileSingle) Line 181 C++ FStaticMeshCompilingManager::FinishCompilation(TArrayView<UStaticMesh * const,int> InStaticMeshes) Line 405 C++ UStaticMesh::WaitUntilAsyncPropertyReleased(EStaticMeshAsyncProperties AsyncProperties) Line 3106 C++ UStaticMesh::GetBodySetup() Line 969 C++ UNavModifierComponent::CalcAndCacheBounds() Line 41 C++ UNavRelevantComponent::GetNavigationBounds() Line 72 C++ FNavigationDataHandler::AddElementToNavOctree(const FNavigationDirtyElement & DirtyElement) Line 117 C++ FNavigationDataHandler::ProcessPendingOctreeUpdates() Line 503 C++ UNavigationSystemV1::ConditionalPopulateNavOctree() Line 795 C++ UNavigationSystemV1::ProcessRegistrationCandidates() Line 2222 C++ UNavigationSystemV1::RegisterNavigationDataInstances() Line 1049 C++ UNavigationSystemV1::OnWorldInitDone(FNavigationSystemRunMode Mode) Line 921 C++ FNavigationSystem::AddNavigationSystemToWorld(UWorld & WorldOwner, const FNavigationSystemRunMode RunMode, UNavigationSystemConfig * NavigationSystemConfig, const bool bInitializeForWorld, const bool bOverridePreviousNavSys) Line 98 C++ UEditorEngine::Map_Load(const wchar_t * Str, FOutputDevice & Ar) Line 2856 C++
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-156914 in the post.
1 |
Component | UE - AI - Navigation |
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Affects Versions | 5.0.1 |
Target Fix | 5.2 |
Created | Jun 16, 2022 |
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Resolved | Sep 26, 2022 |
Updated | Nov 4, 2022 |