Description

The result is that nothing states why the path returns blocked or pathfinding stops. There should be a log of at least a warning about the improper capsule setup.

Steps to Reproduce
  1. Create a Character blueprint
  2. On the mesh component of the Character blueprint, set the Collision Preset to No Collision
  3. **On the Character's Capsule Component, set the capsule size to 0.01 height and 0.01 radius
  4. On the Character's BeginPlay event, get a random point nearby (Radius = ~500) and move to it
  5. Place the character in a level with navmesh
  6. Start Vislog
  7. PIE
  8. AI Controller in Vislog will show that the PathFollowing has started
  9. AI Controller will have a vislog result of OnPathFinished: Blocked
    1. This can take a few seconds for the block detection code to finish running samples

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157281 in the post.

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Unresolved
ComponentUE - AI - Navigation
Affects Versions5.0.2
Target Fix5.2
CreatedJun 21, 2022
UpdatedJul 11, 2022