Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh.
Expected Results:
The Cube is visible on the player owned character but not on the BP_ThirdPersonCharacter that was placed in the level.
Actual Results:
The Cube is visible on both.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157389 in the post.
4 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.0.2 |
Created | Jun 22, 2022 |
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Updated | Sep 22, 2022 |