Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh.
Expected Results:
The Cube is visible on the player owned character but not on the BP_ThirdPersonCharacter that was placed in the level.
Actual Results:
The Cube is visible on both.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157389 in the post.
| 6 |
| Component | UE - Rendering - Features - Nanite |
|---|---|
| Affects Versions | 5.0.2 |
| Created | Jun 22, 2022 |
|---|---|
| Resolved | Jul 22, 2026 |
| Updated | Jul 22, 2026 |