Description

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh.

Steps to Reproduce
  1. Create a new Third Person template project
  2. In the Content Browser search for SM_ChamferCube
  3. Right-Click the Static Mesh then select Nanite > Enable
  4. Open BP_ThirdPersonCharacter
  5. Add a Static Mesh component parented to the Mesh
  6. Set the Static Mesh to the SM_ChamferCube
  7. Set the Static Mesh Socket to some socket of the mesh like Pelvis
  8. Set Only Owner See to true
  9. Place BP_ThirdPersonCharacter into the level
  10. Play in Editor

Expected Results:
The Cube is visible on the player owned character but not on the BP_ThirdPersonCharacter that was placed in the level.

Actual Results:
The Cube is visible on both.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157389 in the post.

0
Login to Vote

Backlogged
ComponentUE - Rendering - Nanite
Affects Versions5.0.2
Target Fix5.1
CreatedJun 22, 2022
UpdatedJun 29, 2022