If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment"
/** @brief Values that represent EKFontTypeEnum.
/** @remark Add new value here when you need to have
/** a specific font type. */
Expected behavior is that the HeaderTool should be able to take this input without returning an error.
1. Create a new project
2. Create a new C++ class based off anything (Actor works)
3. In the .h file, on a line just before "virtual void BeginPlay() override;", add the following code
/** @brief Values that represent EKFontTypeEnum.
/** @remark Add new value here when you need to have
/** a specific font type. */
4. Attempt to compile (Press Ctrl+Shift+B)
5. Notice that you are given errors and the compile fails
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.8 |
Target Fix | 4.9 |
Fix Commit | 2605847 |
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Created | May 18, 2015 |
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Resolved | Jun 30, 2015 |
Updated | Feb 5, 2017 |