Developer Notes

Problem was caused by metadata which was already fixed in a previous build.


If a user tries to print out one of the named variables that is stored within an Enumeration blueprint then it will return something along the lines of Enumeration 0, Enumeration 1, Enumeration 2, ...ect. rather than the names that are stored within the Enumeration blueprint.

Steps to Reproduce
  1. Open a new First person blueprint
  2. Create an Enumeration Blueprint
  3. Open the Enumeration blueprint
  4. Add three New fields
  5. Name them "Learning", "To", "Fly" respectively
  6. Open the FirstPersonGameMode blueprint
  7. Create a new variable based on the Enumeration blueprint that was just created
  8. Name it "Game Mode"
    #Compile and save
  9. Open FirstPersonHUD blueprint
  10. Create the blueprint in the attached image
  11. Compile and Save
  12. Play In Editor
  13. Notice the Enum name slot is printed correctly
  14. Play in Stand Alone
  15. Notice the Enum name now prints out as Enumeration 0 (not expected result)

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.6
Target Fix4.9
Fix Commit2561514
CreatedMay 19, 2015
ResolvedMay 21, 2015
UpdatedApr 27, 2018