Repro from the thread:
compile the project of course
open eTestMap.umap, and start Simulate
wait for the AI characters to go to the Place Volume Actors
still simulating, select the character that went to the smaller of the two volumes. check its properties
under the "AI Life" category of the properties check the array of HomePlaces. when the AI character "buys" the place this array will have a new element created, with a reference to the new place
with the character still selected, now also select the Place Volume Actor that he went into, press K (keep simulation changes), stop simulating, and it will crash
Project files here:
[Link Removed]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7.6 |
Target Fix | 4.9 |
Fix Commit | 2577202 |
---|
Created | May 20, 2015 |
---|---|
Resolved | Jun 8, 2015 |
Updated | Apr 27, 2018 |