Description

Repro from the thread:

compile the project of course
open eTestMap.umap, and start Simulate
wait for the AI characters to go to the Place Volume Actors
still simulating, select the character that went to the smaller of the two volumes. check its properties
under the "AI Life" category of the properties check the array of HomePlaces. when the AI character "buys" the place this array will have a new element created, with a reference to the new place
with the character still selected, now also select the Place Volume Actor that he went into, press K (keep simulation changes), stop simulating, and it will crash

Project files here:

[Link Removed]

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.6
Target Fix4.9
Fix Commit2577202
CreatedMay 20, 2015
ResolvedJun 8, 2015
UpdatedApr 27, 2018