Description

When the Editor launches it does not have a file lock on assets that are not open. When the asset is opened for editing, UE gets a lock on the file and this lock persists even after the tab is closed. At that point there is no way to overwrite the file (such as when unshelving changes from P4) without fully closing the Editor.

Steps to Reproduce

1) Check out an asset (eg. blueprint) in P4 and begin editing it in the Editor.
2) Shelve and revert the file in P4
3) In the Editor, reload the asset and open it to view the original
4) Close the tab for the asset
5) Attempt to unshelve the asset
Result: The file can not be overwritten because "it is open in Unreal Editor" even though it is not being edited. The Editor must be closed before the file can be unshelved, which is a time-consuming workflow.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-159061 in the post.

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Backlogged
ComponentUE - Editor - Workflow Systems
Affects Versions5.0
CreatedJul 8, 2022
UpdatedApr 7, 2025
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