Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that creating a Editor Utility Blueprint is different from creating a regular Actor blueprint and then reparenting to EditorUtilityActor: the second one does not grant access to editor functions. See repro steps.

Steps to Reproduce


  • Create an actor blueprint
  • Reparent the actor blueprint to EditorUtilityActor
  • Observe that one does not have access to editor nodes like Get EditorUtilitySubsystem


  • The reparented actor blueprint has access to editor nodes

For reference:

  • Create an Editor Utility Blueprint
    • Right click content browser
    • Select Editor > Editor Utility Blueprint
    • Choose Editor Utility Actor
  • Observe that one does have access to editor nodes like Get EditorUtilitySubsystem

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.0
Target Fix5.2
CreatedJul 11, 2022
UpdatedOct 13, 2022