Generated from CrashReporter
From user description:
Exported camera data from C4d
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
python39!7fffe6890000 + 1ce4a python39!7fffe6890000 + 75e4d _ssl!199b4670000 + 1011 python39!19939ad0000 + aeee0 python39!19939ad0000 + af0fe python39!19939ad0000 + af059 python39!19939ad0000 + 4ee67 python39!19939ad0000 + 6ea28 python39!19939ad0000 + 6e95b python39!19939ad0000 + 6e880 python39!19939ad0000 + 31593 python39!19939ad0000 + 502a9 python39!19939ad0000 + 2a16e python39!19939ad0000 + 2ecc6 python39!19939ad0000 + 2ca03 python39!19939ad0000 + 2d006 python39!19939ad0000 + 2d006 python39!19939ad0000 + 2d006 python39!19939ad0000 + 2a08a python39!19939ad0000 + 4502d python39!19939ad0000 + 44a0b python39!19939ad0000 + 670cc python39!19939ad0000 + 66ea3 python39!19939ad0000 + 5a369 python39!19939ad0000 + 8b092 python39!19939ad0000 + 33d26 python39!19939ad0000 + 502a9 python39!19939ad0000 + 8c93d python39!19939ad0000 + 66ca7 python39!19939ad0000 + 66c05 python39!19939ad0000 + 66ade python39!19939ad0000 + 669df python39!19939ad0000 + 4ee67 python39!19939ad0000 + 6ea28 python39!19939ad0000 + 6e95b python39!19939ad0000 + 6e880 python39!19939ad0000 + 31593 python39!19939ad0000 + 502a9 python39!19939ad0000 + 2a16e python39!19939ad0000 + 2ecc6 python39!19939ad0000 + 2ca03 python39!19939ad0000 + 2d006 python39!19939ad0000 + 2d006 python39!19939ad0000 + 2a08a python39!19939ad0000 + 4502d python39!19939ad0000 + 44a0b python39!19939ad0000 + 670cc python39!19939ad0000 + 66ea3 python39!19939ad0000 + 5a369 python39!19939ad0000 + 8b092 python39!19939ad0000 + 33d26 python39!19939ad0000 + 502a9 python39!19939ad0000 + 8c93d python39!19939ad0000 + 66ca7 python39!19939ad0000 + 66c05 python39!19939ad0000 + 66ade python39!19939ad0000 + 669df python39!19939ad0000 + 4ee67 python39!19939ad0000 + 6ea28 python39!19939ad0000 + 6e95b python39!19939ad0000 + 6e880 python39!19939ad0000 + 31593 python39!19939ad0000 + 502a9 python39!19939ad0000 + 2a16e python39!19939ad0000 + 2ecc6 python39!19939ad0000 + 2ca03 python39!19939ad0000 + 2d006 python39!19939ad0000 + 2d006 python39!19939ad0000 + 2a08a python39!19939ad0000 + 4502d python39!19939ad0000 + 44a0b python39!19939ad0000 + 670cc python39!19939ad0000 + 66ea3 python39!19939ad0000 + 5a369 python39!19939ad0000 + ed911 python39!19939ad0000 + 21dae python39!19939ad0000 + 1def9 python39!19939ad0000 + 4506a python39!19939ad0000 + 44d8c python39!19939ad0000 + 44cb2 python39!19939ad0000 + 44b39 python39!19939ad0000 + bc65f pythonvm.module!199331e0000 + 36be5 pythonvm.module!199331e0000 + 10f4f pythonvm.module!199331e0000 + ecd3 python!199a6480000 + 2598e4 python!199a6480000 + 2605fc cineware!198bdd80000 + 4721e9 cineware!198bdd80000 + 47798b cineware!198bdd80000 + 47509d cineware!198bdd80000 + 474eaa cineware!198bdd80000 + 1fb7 UnrealEditor-DatasmithC4DDynamicImporter!FDatasmithC4DDynamicImporterModule::ShutdownModule() [DatasmithC4DDynamicImporterModule.cpp:104] UnrealEditor-DatasmithC4DTranslator!7fffcea80000 + 2e45c UnrealEditor-DatasmithExternalSource!UE::DatasmithImporter::FDatasmithFileExternalSource::LoadImpl() [DatasmithFileExternalSource.cpp:57] UnrealEditor-ExternalSource!UE::DatasmithImporter::FExternalSource::Load() [ExternalSource.cpp:120] UnrealEditor-ExternalSource!UE::DatasmithImporter::FExternalSource::TryLoad() [ExternalSource.cpp:105] UnrealEditor-DatasmithImporter!UDatasmithImportFactory::CreateFromExternalSource(UClass *,UObject *,FName,EObjectFlags,TSharedRef<UE::DatasmithImporter::FExternalSource,1> const &,wchar_t const *,FFeedbackContext *,bool &) [DatasmithImportFactory.cpp:535] UnrealEditor-DatasmithImporter!DatasmithImporterHelperInternal::ImportAssets(TArray<TSharedRef<UE::DatasmithImporter::FExternalSource,1>,TSizedDefaultAllocator<32> > const &,FString const &,UFactory *) [DatasmithImporterHelper.cpp:75] UnrealEditor-DatasmithImporter!DatasmithImporterHelperInternal::Import(TArray<TSharedRef<UE::DatasmithImporter::FExternalSource,1>,TSizedDefaultAllocator<32> > const &,UFactory *) [DatasmithImporterHelper.cpp:143] UnrealEditor-DatasmithImporter!FDatasmithImporterHelper::ImportInternal(UFactory *) [DatasmithImporterHelper.cpp:218] UnrealEditor-DatasmithImporter!TBaseRawMethodDelegateInstance<0,FDatasmithImporterModule,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe() [DelegateInstancesImpl.h:469] UnrealEditor-Slate!7ffff94c0000 + 1ed59d UnrealEditor-Slate!7ffff94c0000 + 1ee520 UnrealEditor-Slate!7ffff94c0000 + 1d0944 UnrealEditor-Slate!7ffff94c0000 + 26ba3b UnrealEditor-Slate!7ffff94c0000 + 292df6 UnrealEditor-Slate!7ffff94c0000 + 1ee60c UnrealEditor-Slate!7ffff94c0000 + 34034 UnrealEditor-Slate!7ffff94c0000 + 16fc6 UnrealEditor-Slate!7ffff94c0000 + 902ee UnrealEditor-Slate!7ffff94c0000 + 791b1 UnrealEditor-Slate!7ffff94c0000 + 6d5dc UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2210] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2699] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1078] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:916] USER32!7ff863a20000 + e858 USER32!7ff863a20000 + e299 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:138] UnrealEditor!7ff714b00000 + 7114 UnrealEditor!7ff714b00000 + 20d9c UnrealEditor!7ff714b00000 + 20e8a UnrealEditor!7ff714b00000 + 23c4d UnrealEditor!7ff714b00000 + 35564 UnrealEditor!7ff714b00000 + 38736 KERNEL32!7ff864e80000 + 17034 ntdll!7ff864fb0000 + 52651
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-159750 in the post.
0 |
Component | UE - Editor - Content Pipeline - Datasmith |
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Affects Versions | 5.0.3 |
Target Fix | 5.0.3 |
Created | Jul 18, 2022 |
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Resolved | Jul 18, 2022 |
Updated | Sep 14, 2023 |