Adding a variable to a Structure after packaging then repackaging causes the package to fail

UE - Gameplay - Aug 12, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Adding a variable to a Structure after packaging then repackaging causes the package to fail. ...

Changes to a Custom Primitive Data are not reflected in Android Preview

UE - Rendering - Aug 9, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Changes to a Custom Primitive Data are not reflected in Android Preview or Android Vulkan. Using Set Custom Primitive Data Float node ...

Moving a Widget in UMG by dragging the position value results in Stuttering and Jerking

UE - Editor - UI Systems - UMG - Aug 8, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Moving widgets within UMG by dragging the position value with any sort of speed results in the widget stuttering and jerking around.  ...

Landscape visibility mask cannot be imported/exported

UE - LD & Art - Modeling Tools - Landscape - Aug 8, 2022

The ability to import/export visibility mask was available in 4.27. ...

Multiplying CompleCollision by inverse scale does not create a collision

UE - Gameplay - Components - Aug 2, 2022

If multiplying a mesh with ComplexCollision by inverse scale, the geometry may not be created on the mesh. This may depend on the assets of the mesh. In the sample example, the navmesh is not create ...

Undoing parent deletion creates duplicate child actors

UE - Gameplay - Blueprint - Jul 29, 2022

Undoing the deletion of an actor with a child actor component added via the details panel (IWCE) duplicates the child actor and the hierarchy is incorrect in the scene outliner. This seems to only h ...

Absolute World Position not returning the correct values

UE - Rendering - Materials - Jul 26, 2022

VolumetricFog does not update + creates artefacts in low exposure environments

UE - Rendering - Jul 26, 2022

See licensee video here which shows the issue - [Link Removed] ...

The process of performing SetTextureParameterValue on a decal component during BeginPlay, the result will not be the same every time when streaming a level.

UE - Rendering - Jul 26, 2022

If executing CreateDynamicMaterialInstance and SetTextureParameterValue on BeginPlay for the decal component, the decal will be different the first and second time level streaming. ...