Description

Generated from CrashReporter

Assertion failed: Message != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Animation\AnimNodeBase.h] [Line: 243]
Steps to Reproduce

No known steps to reproduce

Callstack

 

Assertion failed: Message != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Animation\AnimNodeBase.h] [Line: 243]

UnrealEditor-Engine!FAnimNode_SingleNode::Update_AnyThread(FAnimationUpdateContext const &) [AnimSingleNodeInstanceProxy.cpp:574]
UnrealEditor-Engine!FAnimInstanceProxy::UpdateAnimation_WithRoot(FAnimationUpdateContext const &,FAnimNode_Base *,FName) [AnimInstanceProxy.cpp:1152]
UnrealEditor-Engine!FAnimInstanceProxy::UpdateAnimation() [AnimInstanceProxy.cpp:1035]
UnrealEditor-Engine!UAnimInstance::UpdateAnimation(float,bool,UAnimInstance::EUpdateAnimationFlag) [AnimInstance.cpp:560]
UnrealEditor-Engine!USkeletalMeshComponent::TickAnimInstances(float,bool) [SkeletalMeshComponent.cpp:1211]
UnrealEditor-Engine!USkeletalMeshComponent::TickAnimation(float,bool) [SkeletalMeshComponent.cpp:1176]
UnrealEditor-MovieSceneTracks!`FPreAnimatedAnimationTokenProducer::CacheExistingState(UObject &) [MovieSceneSkeletalAnimationTemplate.cpp:155]
UnrealEditor-MovieScene!UE::MovieScene::TPreAnimatedStateStorage<UE::MovieScene::FPreAnimatedObjectTokenTraits>::RestorePreAnimatedStateStorage(UE::MovieScene::FPreAnimatedStorageIndex,UE::MovieScene::EPreAnimatedStorageRequirement,UE::MovieScene::EPreAnimatedStorageRequirement,UE::MovieScene::FRestoreStateParams const &) [MovieScenePreAnimatedStateStorage.h:152]
UnrealEditor-MovieScene!UE::MovieScene::FPreAnimatedStateExtension::RemoveMetaData(UE::MovieScene::FPreAnimatedStateMetaData const &) [MovieScenePreAnimatedStateExtension.cpp:185]
UnrealEditor-MovieScene!UE::MovieScene::TPreAnimatedCaptureSources<FMovieSceneEvaluationKey>::StopTrackingCaptureSource(FMovieSceneEvaluationKey const &) [MovieScenePreAnimatedCaptureSources.inl:50]
UnrealEditor-MovieScene!FMovieSceneTrackEvaluator::Evaluate(FMovieSceneContext,IMovieScenePlayer &,FMovieSceneSequenceID) [MovieSceneTrackEvaluator.cpp:138]
UnrealEditor-MovieScene!UE::MovieScene::FSequenceInstance::RunLegacyTrackTemplates() [MovieSceneSequenceInstance.cpp:297]
UnrealEditor-MovieScene!FMovieSceneEntitySystemRunner::GameThread_EvaluationFinalizationPhase() [MovieSceneEntitySystemRunner.cpp:549]
UnrealEditor-MovieScene!FMovieSceneEntitySystemRunner::DoFlushUpdateQueueOnce() [MovieSceneEntitySystemRunner.cpp:224]
UnrealEditor-MovieScene!FMovieSceneEntitySystemRunner::Flush() [MovieSceneEntitySystemRunner.cpp:179]
UnrealEditor-MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate(FMovieSceneContext,IMovieScenePlayer &) [MovieSceneEvaluationTemplateInstance.cpp:147]
UnrealEditor-Sequencer!7ff95ffc0000 + a02ee
UnrealEditor-Sequencer!7ff95ffc0000 + 134139
UnrealEditor-UnrealEd!7ff96a580000 + 39529
UnrealEditor-UnrealEd!7ff96a580000 + 50d5a4
UnrealEditor-UnrealEd!7ff96a580000 + e9aac6
UnrealEditor!7ff7f2c30000 + 82f6
UnrealEditor!7ff7f2c30000 + 20d9c
UnrealEditor!7ff7f2c30000 + 20e8a
UnrealEditor!7ff7f2c30000 + 23c4d
UnrealEditor!7ff7f2c30000 + 35564
UnrealEditor!7ff7f2c30000 + 38736
KERNEL32!7ff9d8830000 + 154e0
ntdll!7ff9d9480000 + 485b

 

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Duplicate
ComponentUE - Anim - Sequencer
Affects Versions5.0.3
CreatedJul 19, 2022
ResolvedJul 19, 2022
UpdatedJul 21, 2022