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Assertion failed: Message != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Animation\AnimNodeBase.h] [Line: 243]
No known steps to reproduce
Assertion failed: Message != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Animation\AnimNodeBase.h] [Line: 243] UnrealEditor-Engine!FAnimNode_SingleNode::Update_AnyThread(FAnimationUpdateContext const &) [AnimSingleNodeInstanceProxy.cpp:574] UnrealEditor-Engine!FAnimInstanceProxy::UpdateAnimation_WithRoot(FAnimationUpdateContext const &,FAnimNode_Base *,FName) [AnimInstanceProxy.cpp:1152] UnrealEditor-Engine!FAnimInstanceProxy::UpdateAnimation() [AnimInstanceProxy.cpp:1035] UnrealEditor-Engine!UAnimInstance::UpdateAnimation(float,bool,UAnimInstance::EUpdateAnimationFlag) [AnimInstance.cpp:560] UnrealEditor-Engine!USkeletalMeshComponent::TickAnimInstances(float,bool) [SkeletalMeshComponent.cpp:1211] UnrealEditor-Engine!USkeletalMeshComponent::TickAnimation(float,bool) [SkeletalMeshComponent.cpp:1176] UnrealEditor-MovieSceneTracks!`FPreAnimatedAnimationTokenProducer::CacheExistingState(UObject &) [MovieSceneSkeletalAnimationTemplate.cpp:155] UnrealEditor-MovieScene!UE::MovieScene::TPreAnimatedStateStorage<UE::MovieScene::FPreAnimatedObjectTokenTraits>::RestorePreAnimatedStateStorage(UE::MovieScene::FPreAnimatedStorageIndex,UE::MovieScene::EPreAnimatedStorageRequirement,UE::MovieScene::EPreAnimatedStorageRequirement,UE::MovieScene::FRestoreStateParams const &) [MovieScenePreAnimatedStateStorage.h:152] UnrealEditor-MovieScene!UE::MovieScene::FPreAnimatedStateExtension::RemoveMetaData(UE::MovieScene::FPreAnimatedStateMetaData const &) [MovieScenePreAnimatedStateExtension.cpp:185] UnrealEditor-MovieScene!UE::MovieScene::TPreAnimatedCaptureSources<FMovieSceneEvaluationKey>::StopTrackingCaptureSource(FMovieSceneEvaluationKey const &) [MovieScenePreAnimatedCaptureSources.inl:50] UnrealEditor-MovieScene!FMovieSceneTrackEvaluator::Evaluate(FMovieSceneContext,IMovieScenePlayer &,FMovieSceneSequenceID) [MovieSceneTrackEvaluator.cpp:138] UnrealEditor-MovieScene!UE::MovieScene::FSequenceInstance::RunLegacyTrackTemplates() [MovieSceneSequenceInstance.cpp:297] UnrealEditor-MovieScene!FMovieSceneEntitySystemRunner::GameThread_EvaluationFinalizationPhase() [MovieSceneEntitySystemRunner.cpp:549] UnrealEditor-MovieScene!FMovieSceneEntitySystemRunner::DoFlushUpdateQueueOnce() [MovieSceneEntitySystemRunner.cpp:224] UnrealEditor-MovieScene!FMovieSceneEntitySystemRunner::Flush() [MovieSceneEntitySystemRunner.cpp:179] UnrealEditor-MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate(FMovieSceneContext,IMovieScenePlayer &) [MovieSceneEvaluationTemplateInstance.cpp:147] UnrealEditor-Sequencer!7ff95ffc0000 + a02ee UnrealEditor-Sequencer!7ff95ffc0000 + 134139 UnrealEditor-UnrealEd!7ff96a580000 + 39529 UnrealEditor-UnrealEd!7ff96a580000 + 50d5a4 UnrealEditor-UnrealEd!7ff96a580000 + e9aac6 UnrealEditor!7ff7f2c30000 + 82f6 UnrealEditor!7ff7f2c30000 + 20d9c UnrealEditor!7ff7f2c30000 + 20e8a UnrealEditor!7ff7f2c30000 + 23c4d UnrealEditor!7ff7f2c30000 + 35564 UnrealEditor!7ff7f2c30000 + 38736 KERNEL32!7ff9d8830000 + 154e0 ntdll!7ff9d9480000 + 485b
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18 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.0.3 |
Created | Jul 19, 2022 |
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Resolved | Jul 19, 2022 |
Updated | Jul 21, 2022 |