Open any project
Create a new Post Process material.
Create this flow of nodes:
WorldPosition->Clamp->Emissive Color (licensee has provided a screenshot)
Add a post process volume, set to unbound.
Under the volume's Blendables/PostProcessMaterials, add a new asset, set the asset reference to the material created above.
The scene will be recoloured with miscoloured texels. (See linked UDN for further details).
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160274 in the post.
36 |
Component | UE - Graphics Features |
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Affects Versions | 5.0.3, 5.1 |
Created | Jul 26, 2022 |
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Updated | Sep 13, 2024 |