Steps to Reproduce

Open any project
Create a new Post Process material.

Create this flow of nodes:
WorldPosition->Clamp->Emissive Color (licensee has provided a screenshot)

Add a post process volume, set to unbound.
Under the volume's Blendables/PostProcessMaterials, add a new asset, set the asset reference to the material created above.

The scene will be recoloured with miscoloured texels. (See linked UDN for further details).

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ComponentUE - Graphics Features
Affects Versions5.0.35.1
Target Fix5.4
CreatedJul 26, 2022
UpdatedJul 28, 2023