1. use NiagaraDataInterfaceGBuffer in Niagara.
2. try to get BaseColor of SubSurfaceProfile.
DefaultLit etc. can be obtained without any problem.
You can check it immediately by opening NewMap.umap of the attached project.
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How can PaintContext be used as function parameter in OnPaint?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160332 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 5.0.3 |
Target Fix | 5.4 |
Created | Aug 3, 2022 |
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Resolved | Oct 10, 2023 |
Updated | Nov 8, 2023 |