Description

If an actor has 'Simulate physics' enabled and the Collision Enabled field is set to anything other than Collision Enabled (i.e. OverlapAll sets this to No Physics Collision) then mass is reset to 1.0.

Steps to Reproduce

1. Download the attached project
2. Unzip it and right click the .uproject file and select 'Generate Visual Studio Project Files'
3. Open the visual studio solution file (.sln)
4. Compile the project (ctrl+shift+b)
5. Open the .uproject file
6. Notice that the New Blueprint's Collision Enabled field is set to No Physics Collision
7. Start PIE
8. Notice the debug outputs at the top left. Both objects' mass should be output as 200.0, but one is shown as 1.0.

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

0
Login to Vote

Fixed
ComponentCore
Affects Versions4.7.6
Target Fix4.9
Fix Commit2563377
CreatedMay 22, 2015
ResolvedMay 22, 2015
UpdatedFeb 5, 2017