When duplicating a collapsed blueprint graph which has a node with a custom Exec pin, this results in blueprint compilation error that a duplicate named pin is found. Duplicated exec pins aren't assigned unique names (nor guid, it seems).
User that reported the bug suggested a fix as well, see linked case. I've made a short repro vid too, see attachments.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161200 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0 |
Created | Aug 17, 2022 |
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Updated | Mar 26, 2023 |