Lots more info in UDN ticket: [Link Removed]
TLDR is that if a construction script moves a child component with an attachment point, it's attached actors don't follow. This causes editor tools to not work because changing default variables calls the construction script
Unfortunately reproducing this bug is quite cumbersome. Contact @jordan.hoffmann and I'll give you a scene you can use to reproduce it
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161232 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 5.1 |
Created | Aug 17, 2022 |
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Resolved | Aug 22, 2022 |
Updated | Oct 25, 2022 |