User has included logs within his AnswerHub post. Spoke with Jarek S. regarding the crash reporter issues he's experiencing, Jarek has requested Jiras:
"Allocating like crazy is caused by the runtime crash processing, I think another thing to jira, should be high priority, It tends to allocate a lot of memory, we don't need that, crash report client is supposed to replace this functionality. We can disable it for rocket release. (3, CrashReport-Core)"
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.9 |
Fix Commit | 2603931 |
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Created | May 26, 2015 |
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Resolved | Jun 29, 2015 |
Updated | Feb 5, 2017 |