This is caused by use of MakeMemoryView on arrays of structures in PoseSearchFeatureChannels.cpp. Need a proper serialization path for hash key gen here.
Expected result: hashes are identical between runs of the editor when content hasn't been modified
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161511 in the post.
| 0 |
| Component | UE - Anim - Gameplay |
|---|---|
| Affects Versions | 5.1 |
| Target Fix | 5.1 |
| Created | Aug 19, 2022 |
|---|---|
| Resolved | Sep 1, 2022 |
| Updated | Sep 11, 2022 |