When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash.
(Simple repro steps below)
*Included link from licensee for reference
1. Create a material
2. Add a Texture Sample
3. Set MipValue to "Mip Level" or "Mip Bias"
4. Right click and Convert to Parameter
5. Editor Crashes
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16181 in the post.
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Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.7.6 |
Target Fix | 4.9 |
Fix Commit | 2568380 |
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Created | May 27, 2015 |
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Resolved | May 28, 2015 |
Updated | Nov 2, 2021 |