Description

When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash.

(Simple repro steps below)

*Included link from licensee for reference

Steps to Reproduce

1. Create a material
2. Add a Texture Sample
3. Set MipValue to "Mip Level" or "Mip Bias"
4. Right click and Convert to Parameter
5. Editor Crashes

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16181 in the post.

0
Login to Vote

Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions4.7.6
Target Fix4.9
Fix Commit2568380
CreatedMay 27, 2015
ResolvedMay 28, 2015
UpdatedNov 2, 2021