When several Hierarchical Instanced Mesh Components are spawned and then their transform altered on tick, the log is spammed with the message:

LogStaticMesh:Display: Discarded foliage hierarchy of 2 elements build due to concurrent removal (0.0s)

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

ComponentUE - Rendering
Affects Versions4.8
Target Fix4.10
Fix Commit2698749
Release Commit2698752
CreatedMay 27, 2015
ResolvedSep 24, 2015
UpdatedApr 27, 2018