When several Hierarchical Instanced Mesh Components are spawned and then their transform altered on tick, the log is spammed with the message:
LogStaticMesh:Display: Discarded foliage hierarchy of 2 elements build due to concurrent removal (0.0s)
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.8 |
| Target Fix | 4.10 |
| Created | May 27, 2015 |
|---|---|
| Resolved | Sep 24, 2015 |
| Updated | Apr 27, 2018 |