In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increased to a large number.

Steps to Reproduce

1. Create and open new blueprint template project
2. Open PhysicsBallBP
3. In PhysicsBallBP(self), enter 500000000000.0 in "Roll Torque"
4. In the ball mesh, set angular velocity to 2000
5. Compile, save, close blueprint
6. Press PIE
7. Roll the ball around the map. specifically over areas where floor meshes are close together.

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ComponentDocs - Samples
Affects Versions4.8
Target Fix4.11
Fix Commit2797991
Main Commit2797991
CreatedMay 27, 2015
ResolvedDec 10, 2015
UpdatedApr 27, 2018