It looks like adding keys through the details panel only works correctly for the first selected actor in the world outliner.



Auto keying seems to pick up the multiple edits as expected

Steps to Reproduce
  1. Create a sequence
  2. Add two spawnable spotlights to the sequence
  3. Select the two spotlights in the world outliner
  4. In the details panel edit the intensity of the spotlights
  5. Click the add key button next to intensity in the details panel


The first spotlight will have the expect value, and the second one will not

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-162556 in the post.

Login to Vote

ComponentUE - Anim - Sequencer
Target Fix5.1
Fix Commit21906345
Main Commit21906345
Release Commit21910632
CreatedAug 30, 2022
ResolvedSep 8, 2022
UpdatedSep 20, 2022