From UDN:
"In FBoneContainer::GetRetargetSourceCachedData, the source bones are assumed to relate to the same skeleton as the bone container, which is not the case when using a skeleton remapping to retarget between two different skeletons. This function needs to be updated to use the FSkeletonRemapping to calculate the bone indices correctly."
Playback animation that:
Expected Result:
The translation of the bones with "Orient and Scale" will remain as in the skeletal mesh.
Actual Result:
The translation of the bones will be set incorrectly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-162676 in the post.
| 0 |
| Component | UE - Anim - Rigging - Retargeting |
|---|---|
| Affects Versions | 5.1 |
| Target Fix | 5.2 |
| Fix Commit | 23223061 |
|---|---|
| Main Commit | 23227965 |
| Created | Aug 31, 2022 |
|---|---|
| Resolved | Jan 6, 2023 |
| Updated | Jan 23, 2023 |