Description

Camera cut warmup does not take into account the shot's camera cut track when rendering from the master sequence. Rendering the shot alone will, however.

Steps to Reproduce
  1. Create a master sequecne with one shot
  2. Move the master sequence's start frame in so it is visibly shorter than before
  3. Double click on the shot section, and verify the that camera cut track extends to before the master sequence starts evaluating, but remains at frame 0 of the shot sequence
  4. Open the MRQ to render the master sequence
  5. Add the Anti-Alias settings to the settings config
  6. Enable Use Camera Cut for Warmup
  7. Render the master sequence

RESULT:

The Cut State will never enter "Warmup", and the sequence will only be evaluated within the shot section's range rather than the full range of the camera cut track. Visible animation on the camera or an actor before the start of the section's range can be used to further visualize this. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-162684 in the post.

1
Login to Vote

Fixed
ComponentUE - Anim - Sequencer - MRQ
Affects Versions5.1
Target Fix5.1
Fix Commit22013107
Main Commit22016016
Release Commit22013107
CreatedAug 31, 2022
ResolvedSep 14, 2022
UpdatedOct 11, 2022