When VSM is enabled, animation is not culled and animation continues to play.
WhenVisibilityBasedAnimTickOption=OnlyTickPoseWhenRendered, animations outside the camera view are culled, but when VSM is enabled, LastRenderTime is will keep updating ("bRecentlyRendered=true"), so they will not be culled.
Result:
Animation is not culled and stats values are retained.
Expected:
Animation is culled and stats shows smaller value.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-163467 in the post.
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Component | UE - Graphics Features - Shadows |
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Affects Versions | 5.0.3 |
Created | Sep 12, 2022 |
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Resolved | Sep 12, 2022 |
Updated | Jun 30, 2023 |