When using a Transformation Widget in a Blueprint, the size of the widget seems to be some kind of product of size in screen space, object scale, and the transform widget scale that makes it much too large to be seen correctly.
Attached is an example cube that is trying to be transformed with the widget, whereas the widget (blue) is only partially visible, because it is much larger than the cube at this point. Object scale and the widget's Transform scale are both in the 1000s.
[Image Removed]
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-163699 in the post.
4 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 5.0 |
Created | Sep 13, 2022 |
---|---|
Updated | Jan 20, 2024 |